Fundamentals of Educational Technology

Blended Learning

Author(s): Shareef M. Shareef and Vinnaras Nithyanantham

Pp: 38-68 (31)

DOI: 10.2174/9789815039832122010006

* (Excluding Mailing and Handling)

Abstract

As there is a huge and rapid development in technology, the request for new
and innovative methods of delivering education are growing and hence led to
alterations in learning and teaching approaches. This chapter investigates the elements
related to the integration of Information and Communication Technology (ICT) into the
teaching and learning process. This integration is known as blended learning that
merges the online and technology resources with traditional face-to-face teaching and
learning to make a more personalized learning atmosphere for learners. Also, it will
address the important components of blended learning such as; Zoom, Webinar, Cisco
WebEx, Adobe Connect, Google Hangouts, and Google Meet. This chapter also
determines the effectiveness, benefits, and drawbacks of blended learning along with
analysing the differences between e-learning, distance learning, programme learning,
linear programming learning, and problem-based learning.


Keywords: Animoto, CK-12, Class Dojo, Digital Education, Digital software, Ed Clipper, Educational Game, Haiku Deck, Kahoot, Online quiz, Pixton, Prezi, Scratch, Socrative, Story bird, Student engagement, TED-Ed, Thing link, Traditional teaching, Visual class.

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