Abstract
Background: A mobile communication network (MCN) consists of mobile and selfsupporting nodes in a network that communicates over wireless links in the network. These mobile nodes within communication range will communicate directly between them, while other nodes in the network need to support neighboring nodes through a routing protocol (EEZRP).
Methods: The Routing Protocol (EEZRP) is used to reduce network topology routing. However, it leads to higher energy consumption. Since mobile nodes and self-supporting nodes have different communication ranges, there is no centralized system to manage the energy usage of mobile networks, and this high energy consumption in EEZR limits the successful data transfer rate of mobile networks over wireless links. Thus, this proposed work is a game-theoretic approach based on the zone-based routing protocol.
Results: GTZRP for parallel conflict-driven broadcasts takes into account both energy consumption and a second channel for flow control and complex congestion that improve data transfer.
Conclusion: Finally, simulation results show that the proposed GTZRP outperforms other routing protocols.
Keywords: Mobile communication networks (MCN), zone routing protocol, energy efficient, game theory, dynamic congestion, driven broadcasting.
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